Design Blog

Thursday, March 19, 2009

Back to the Blog

So first off, it's clear that I need to post here more often. There have been a ton of things going on recently that are highly relevant to my design work and thoughts on design.

Now that I've got that out of the way, onto the important stuff:

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COLOR OF DOOM WINS AT IGF

Color of Doom ended up as a winner in the 2009 Independent Games Festival Student Showcase. I'm pretty proud of this and I think it shows how much work everyone on our team put into the game. The fact that it won makes me really want to take the whole game concept further. My original concept for the game turned out very different from what our group went with, and while it obviously turned out great, I still feel like I'd like to do something more with the original concept and story.

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BLAZBLUE COMING TO THE U.S.

I've been really psyched up about BlazBlue recently. It's a game by the studio that did Guilty Gear and I've been a fan of their games since the first game hit the U.S. in 1998. The new game is an HD 2D fighting game for both the PS3 and XBox 360 with a simultaneous release in Japan and the U.S. on 6/25.

I've been immersing myself in the game system and videos from the arcade version that are populating youtube recently. The game has some great new characters and design systems that give it a fresh look that is both very new and different, but also keeps itself similar enough to Guilty Gear that it's easy to see relations.

This would all be a great thing, except for the part where I don't own a 360 or PS3! I'm still not sure which is better as there are many things going for each console. The 360 has the exclusive Guilty Gear 2: Oveture, but the PS3 has free online play to name a few differences. I still have a few months though, which is great, because with student loans to pay off, I need to save money in order to buy it!

I'll talk more about the game systems in another post.

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BIG HUGE... PROBLEM?

So it's been announced on a few websites so far about THQ closing the company I work for if a buyer is not found within a certain timeframe. Due to NDAs and the like I can't say too much about it, but it's definitely something that I think about a lot. Maybe I'll be able to talk a little more about it in the future, but for now all I'll say now is that it's a reminder that the game industry is very volitile and ever-changing.

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GDC A LITTLE OUT OF REACH

It makes me sad, but given my current financial outlook I won't be able to make it to GDC this year. Last year going with the Guildhall folks was a blast and I would have loved to have gone this year as well. However given the section right above this one, I felt it was better to opt out in this case. Hopefully my situation next year will be more condusive to going.

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There's a lot more to say to catch up for the last two months, and definitely more to say. If anything I feel like I should be updating here more than once a month.

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