Design Blog

Tuesday, April 28, 2009

BlazBlue: Pushing Design Limitations Part 3

Continuing today with more drives! They just get crazier from here.

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Noel Vermilion - Chain Revolver
Noel's drive is pretty interesting in that it opens up interesting combo chains. Basically by pressing the drive button and different directions you can chain together a certain set of moves. There is one that hits overhead and one that launches and another that switches sides with the opponent. You can do up to 4 or so of them in a row but you're not allowed to do the same one twice in a row. At the end you can even do a finishing move that blows the opponent away! It allows players to mix up interesting combinations of moves all in a single sequence with just one button. This drive isn't quite as radical as some of the others but gives many more interesting options for the player with only a single button.

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Iron Tager - Voltec Battler
Tager's drive ability is basically magnetism. If he hits you with a drive move, you are temporarily magnitized for a duration dependant on the move that he hits you with. Until it wears off ALL of Tager's moves which use the drive button will pull you towards him. Add to this that Tager is BlazBlue's throw character and you've got an amazing departure from the norm. Unlike throw characters from other fighting games who try to get close to the enemy, Tager can also attempt to pull the enemy into him. Tager also has a very fast magnitizing projectile that he can fire for magnitizing enemies who try and play keepaway. This is balanced by the fact that he has to charge it up before firing (or wait a while since it chages slowly by itself). This effectively limits him to being a close range character with the option to occasionally magnitize longer range keepaway characters.

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Taokaka - Dancing Edge
Besides Tao's character design (which I'm a big fan of), she also has a pretty neat drive mechanic. Pressing the drive button plus any direction causes her to launch herself in an attack in that direction. This wouldn't be that unusual except for the amount of range the attack covers which is practically an entire screen length. Additionally she can cancel this drive move from just about any of her normal and special moves as well. The end result is a ridiculous amount of movement control over the whole screen. No other character really comes close to matching her sheer speed and movement options. Speed characters in fighting games aren't that uncommon and like most speed characters, Tao has low damage on her individual hits to make up for her longer combos. Taokaka really breaks conventions when put into practice though. The ability to transition between retreating and attacking with the press of a single button makes for some very flashy combos as well as movement control not common to any other fighting game.

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That's it for this edition, stay tuned for my favorite one next time!

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