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Previous Posts Blazblue: Pushing Design Limitations Part 5 The Three C's of Design Blazblue: Pushing Design Limitations Part 4 Team Based Games and Healer Classes Part 1 Standard Practices, and Lack Thereof 10 Pitfalls of Game Design Hard Times Guild Wars and Design Mechanics BlazBlue: Pushing Design Limitations Part 3 |
Design BlogMonday, July 20, 2009 Another New Job Quick update today. I'm going to be a little busy the next few weeks as I prepare to move in preparation for a new job. I'll talk a little more about that once I get started.I've got some new articles I want to talk about as well as the continuation of that healers discussion, but most of that will have to wait until I deal with all this other stuff. Moving is HARD! Labels: job
posted by Saikyo at
4:12 PM
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