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Previous Posts Internet Outage and Penny Arcade Another New Job Anime Expo 2009 Blazblue: Pushing Design Limitations Part 5 The Three C's of Design Blazblue: Pushing Design Limitations Part 4 Team Based Games and Healer Classes Part 1 Standard Practices, and Lack Thereof 10 Pitfalls of Game Design Hard Times |
Design BlogSaturday, August 15, 2009 My New Job I've been pretty busy lately with my new job, but I have updated my LinkedIn profile to reflect my new job at ArenaNet. My official title is "Live Team Designer" which basically means I get to work on all the issues affecting the current state of Guild Wars. This includes everything from skill balance to bug fixing to developing new ways for players to play and refining existing ones.I've been really excited about it since I talk about and play Guild Wars a lot. I think it's going to be a really great job for me since I basically get to do what I do normally with regard to Guild Wars, except now I can actually affect changes. (And somehow I also get paid for it.) I was a little worried when I started about the potential burnout, since I've been playing Guild Wars for so long and now I'm exposed to it even more as part of my job. So far though it's been pretty much the opposite, I've actually been trying to play the game more often since I started to see what kinds of other changes I can make and what other parts of the game could use work. I've got a few other posts in the works that have been stewing for a while, as well as the next part of my thoughts on healing classes. I've been super busy the last few weeks trying to get up to speed on all the internal stuff as well as moving cross-country to Washington, but I think I should be able to get another one up this week. Labels: arenanet, guild wars, job
posted by Saikyo at
5:11 PM
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