Team Projects - Big Huge Games RPG

Click on an image to open the gallery, then click on the left or right sides of the images to scroll through it (or use the arrow keys).  All the videos are in levels with enemies removed in order to prevent extra battles from increasing the file size. 

Note 1: All images and video are © THQ Inc. 2009, they are intended to demonstrate my knowledge and expertise for the purposes of finding employment only, and not for commercial purposes.

Note 2: High Quality Videos are different from the lower quality flash videos.  Due to circumstances beyond my control I was unable to record the high quality videos myself.  As a result they are faster flythroughs instead of walkthroughs.

 

Project Overview

Engine: In-House Engine
Project Time: 7 months
Roles: Dungeon Layout, Dungeon Design, Prototyping

Description: An unreleased RPG from the Lead Designer of the Oblivion series. It was intended to be a multiplatform release on the 360, PS3 and PC, but since the publisher sold the company it's hard to say if it will ever be released.  For this project my primary role was to design and implement dungeons that the player could visit during the course of the game.  In addition to this I also did prototyping for some dungeon mechanics using the LUA scripting language. While I did work on other dungeon sets, most complete dungeons for display purposes all are from one set and thus carry a similar color scheme.

 

Dungeon 1: Gukshuaan



Size: Small
Theme: Recent Battlefield
Description: This dungeon was used for a quest where the player has to find a specific NPC in the aftermath of a battle between two warring factions. I worked with the layout of this dungeon in order to make it circular so that the player is able to exit the dungeon soon after finding the NPC through the same entrance he came in.  By working with the quest designer I also arranged required ambience pieces to tell the story of how the warrior the player is looking for fought his way through the enemy ranks to end up where the player finds him. This dungeon went through several layout changes before settling on one that had proper pacing as well as room for all the quest objects and visual narrative.

Dungeon 1 Video:

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Download High Quality Video (79 MB Avi Format)

 

Dungeon 2: Shadann



Size: Small
Theme: Abandoned Ruins
Description: Unlike some of the other dungeons I worked on this one had two different quests associated with it.  This presented some interesting challenges because both quests had certain requirements that resulted in having to change the layout of the dungeon several times.   The first quest was to visit an abandoned excavation site and retrieve a fossil left behind by one of the diggers.  This quest required a cave section with objects not common to caves.  The second quest involved freeing some prisoners and then raiding the treasure room of the dungeon.  Both of these rooms were not planned in the original design and had to be added on during production.

Dungeon 2 Video:

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Dungeon 3: Teeyann



Size: Small
Theme: Processing Center
Description: I built this dungeon as a sort of processing plant area.  I wanted to use a lot of the glowing cauldrons in a way that was interesting to look at but not intrusive to the gameplay flow.  I ended up placing them in small pits to the sides of several areas so that players could see them but not get to them.  Additionally this dungeon also was slated to be placed in a different area of the world, I used different rock and tree models to give the cave portion a different and brighter feel than the other dungeons with have more volcanic rocks.

Dungeon 3 Video:

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Download High Quality Video (93 MB Avi Format)

 

Dungeon 4: Tixaan





Size: Medium
Theme: Alchemy Center
Description: This was one of my earlier dungeons that used this particular art set. I developed it from a previously existing layout although there needed to be significant changes to the original in order for it to meet the requirements for the vertical slice milestone I built it for.  It is larger than some of the previous dungeons, so there are a few more images and the video for it is a little longer.  While building this one I established several of the techniques that I used in the other dungeons on featured on this page.  The highlight of the dungeon is the alchemy pit where the experiments with various reagents have caused overgrowth to overrun parts of the room.  This dungeon actually had to be simplified and many detail portions removed because the original had so much detail that it slowed down the gameplay.

Dungeon 4 Video:

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Dungeon 5: Wuskooaan



Size: Small
Theme: University
Description: The theme of this dungeon is a "university" where the race that built it come to study alchemy.  For this dungeon I used several workbenches and rows of shelves to simulate a library or a lab environment.  This had the added benefit of creating an interesting environment for combat.  The different combat in this space eventually prompted me to improve on the combat team's test dungeon to include several combat instances that had not come up in their original design.

Dungeon 5 Video:

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