Team Projects - Big Huge Games RPG
Click on an image to open the gallery, then
click on the left or right sides of the images to scroll through
it (or use the arrow keys). All the videos are in levels
with enemies removed in order to prevent extra battles from
increasing the file size.
Note 1: All images and video
are © THQ Inc. 2009, they are intended to demonstrate my
knowledge and expertise for the purposes of finding employment
only, and not for commercial purposes.
Note 2: High Quality Videos are different from the lower
quality flash videos. Due to circumstances beyond my
control I was unable to record the high quality videos myself.
As a result they are faster flythroughs instead of walkthroughs.
Project
Overview

Engine: In-House Engine
Project Time: 7 months
Roles: Dungeon Layout, Dungeon Design, Prototyping
Description: An unreleased RPG from the Lead Designer of the Oblivion series.
It was intended to be a multiplatform release on the 360,
PS3 and PC, but since the publisher sold the company it's hard to say
if it will ever be released. For this project my primary
role was to design and implement dungeons that the player could
visit during the course of the game. In addition to this I
also did prototyping for some dungeon mechanics using the LUA
scripting language. While I did work on other dungeon sets, most
complete dungeons for display purposes all are from one set and
thus carry a similar color scheme.
Dungeon 1: Gukshuaan
Size: Small
Theme: Recent Battlefield
Description: This dungeon was used for a quest where the
player has to find a specific NPC in the aftermath of a battle
between two warring factions. I worked with the layout of this
dungeon in order to make it circular so that the player is able
to exit the dungeon soon after finding the NPC through the same
entrance he came in. By working with the quest designer I
also arranged required ambience pieces to tell the story of how
the warrior the player is looking for fought his way through the
enemy ranks to end up where the player finds him. This dungeon
went through several layout changes before settling on one that
had proper pacing as well as room for all the quest objects and
visual narrative.
Dungeon 1 Video:
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Quality Image Set
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Quality Video (79 MB Avi Format)
Dungeon 2: Shadann
Size: Small
Theme: Abandoned Ruins
Description: Unlike some of the other dungeons I worked
on this one had two different quests associated with it.
This presented some interesting challenges because both quests
had certain requirements that resulted in having to change the
layout of the dungeon several times. The first quest
was to visit an abandoned excavation site and retrieve a fossil
left behind by one of the diggers. This quest required a
cave section with objects not common to caves. The second
quest involved freeing some prisoners and then raiding the
treasure room of the dungeon. Both of these rooms were not
planned in the original design and had to be added on during
production.
Dungeon 2 Video:
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Quality Image Set
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Quality Video (58 MB Avi Format)
Dungeon 3: Teeyann
Size: Small
Theme: Processing Center
Description: I built this dungeon as a sort of processing
plant area. I wanted to use a lot of the glowing cauldrons
in a way that was interesting to look at but not intrusive to
the gameplay flow. I ended up placing them in small pits
to the sides of several areas so that players could see them but
not get to them. Additionally this dungeon also was slated
to be placed in a different area of the world, I used different
rock and tree models to give the cave portion a different and
brighter feel than the other dungeons with have more volcanic
rocks.
Dungeon 3 Video:
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Quality Image Set
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Quality Video (93 MB Avi Format)
Dungeon 4: Tixaan
Size: Medium
Theme: Alchemy Center
Description: This was one of my earlier dungeons that
used this particular art set. I developed it from a previously
existing layout although there needed to be significant changes
to the original in order for it to meet the requirements for the
vertical slice milestone I built it for. It is larger than
some of the previous dungeons, so there are a few more images
and the video for it is a little longer. While building
this one I established several of the techniques that I used in
the other dungeons on featured on this page. The highlight
of the dungeon is the alchemy pit where the experiments with
various reagents have caused overgrowth to overrun parts of the
room. This dungeon actually had to be simplified and many
detail portions removed because the original had so much detail
that it slowed down the gameplay.
Dungeon 4 Video:
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Quality Image Set
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Quality Video (146 MB Avi Format)
Dungeon 5: Wuskooaan
Size: Small
Theme: University
Description: The theme of this dungeon is a "university"
where the race that built it come to study alchemy. For
this dungeon I used several workbenches and rows of shelves to
simulate a library or a lab environment. This had the
added benefit of creating an interesting environment for combat.
The different combat in this space eventually prompted me to
improve on the combat team's test dungeon to include several
combat instances that had not come up in their original design.
Dungeon 5 Video:
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Quality Video (115 MB Avi Format)
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