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Masters ThesisTest Level
The test level is a map in Half-Life 2
universe using the Source engine. This
is a linear level with only one critical path.
All other paths in the level are dead-ends.
Each dead-end in the level uses a different technique
to attempt to entertain players. There
are two exceptions to this; the first dead-end and the
seventh dead end do not contain any rewards for the player
outside of simple visual elements (a leaking pipe and a
flickering television respectively). The
exception dead-ends are controls which measure the player’s
perception of a standard dead-end without any level design
techniques applied. This level assumes
that testers are at least marginally familiar with the
mechanics of FPS gameplay and does not attempt to teach the
player any of the game mechanics. The
difficulty of the level is slightly easier than that of
standard Half-Life 2 gameplay in order to encourage players
to explore. The level contains a small
number of enemy units as well as an absence of trap areas in
order to achieve a more forgiving dynamic.
An overview of the dead-ends in this level: (scroll through gallery by clicking on the left or right of each image, or use the arrow keys)
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